This section of the guide aims to provide a worked example for how to RNG abuse Giratina. Ensure that the Autosave is disabled before attempting to follow this guide.
You will need to calculate the rough delay for this encounter. The term 'delay' refers to how long it takes for the Pokemon to generate after the final A Press. Since the number of frames that advance during the cutscene is variable, it's important to take a few practice attempts to determine a delay that is consistent for you.
Home button (⌂)
to freeze the RNG state, then check your current seed by running EncBotCopySeedLA
in Moarencounterbots.Logs
tab into the Main RNG script, then search without filters. This will provide the starting frame.A Button
as quickly as possible to initiate the cutscene and enter the battle.View
function to read the details of the encounter, take note of the PID of the Regigigas.CTRL+F
).After following the delay calculation steps and searching for the PID of the encountered Regigigas, we find that it was generated on frame 13. Therefore, our delay for this attempt is 13. After 5 attempts, we have the following delay values:
Attempt | Delay Value |
---|---|
Attempt 1 | 13 |
Attempt 2 | 13 |
Attempt 3 | 10 |
Attempt 4 | 11 |
Attempt 5 | 16 |
This means a safe delay value to target in future attempts is 10-16. The delay values shown here are based on how quickly I was able to mash the A button to get into the battle, your results may vary.
Now that we have a rough delay range, it's time to focus on finding a suitable seed and target frame.
Figure 2 - Setting Search FiltersIn this example, the filters are configured to search for any Regigigas with 6 perfect IVs (31/31/31/31/31/31). You can further customize the filters if desired, such as specifying a particular nature or optimizing for 0 IV values, such as 0 Attack.
Figure 3 - Target FoundGreat! We discovered a Serious natured Regigigas in 1888 advances within a cluster of 8. A cluster refers to a group of frames that produce the same end result; the larger the cluster, the greater the chances of hitting the correct target frame.
Now, we need to advance close to our target frame. Monitor your RNG state by running EncBotRNGMonitorLA
in Moarencounterbots; this will track the number of advancements that occur in real time.
The RNG state at in Snowpoint Temple advances at a slow rate. Moving to a more populated area allows you to advance the RNG state much more quickly. In the example image above, the player is standing next to a large body of water in an area densely populated with Pokemon.
Consider leaving Snowpoint Temple and heading to a location where the RNG state advances more rapidly if you need to cover a large amount of frame advancements. If you have moved locations, make sure to leave enough time to reposition yourself to avoid overshooting your target frame.
If it takes you roughly 3,000 frames to get back to Regigigas from your position, start to head back to it at roughly ~3500 frames away from your target, leave enough time to reposition yourself to avoid overshooting!
We are now back next to Regigigas and 194 frames away from the target, now it is time to get to the screen of the final A press and wait for the optimal time to initiate the battle.
Figure 6 - Final A PressStay on the final A press screen (pictured above), and let EncBotRNGMonitorLA
run until the Logs tab displays the correct target frame. You can use the Home button (⌂)
to close in on your target frame at your own pace.
x (earliest target frame) - y (delay) = z (frame to press A)
Here we can see the target is now on frame 92 after re-entering the seed into the script. The calculated delay from earlier is roughly 10-16. This means that once the SysBot log output displays that we are on frame ~82 we have reached the desired target frame.
Once you reach the expected target frame, begin spamming the A button
as quickly as possible, then inspect the Regigigas using PokeViewer.NET View function to see if we hit the correct target.
We hit our target frame and have secured a Regigigas with 6 perfect IVs! That's all there is to it!