This section of the guide covers how to RNG manipulate Pokemon from Wild encounters. Wild encounters are defined as encounters that are generated randomly while running through tall grass, in caves, and in the water.
Ensure that the autosave feature is disabled, and that you have enough resouces (Pokeballs, healing items, etc.) to successfully capture the Pokemon you plan to RNG manipulate.
At this stage you should have already followed all of the setup and installation instructions found on the initial page of this guide.
Missed some setup instructions? Click here to go back!In BDSP, the game operates on a constantly advancing RNG seed, which determines all random events such as shininess, and stats of encounters. Moarencounterbots can track & monitor seeds in real-time and even automate seed progression to a specific point. This automation handles the tedious RNG work, allowing you to focus on finding and hitting targets instead.
For some wild encounters, you will need to consider the "delay", which is the number of frames the game takes to generate a Pokémon after input. For example, if the target is on frame 100 with an 1-frame delay, initiate the encounter 1 frames beforehand (100-1=99). A recommended list of delays for specific encounter can be found inside the table below.
In any case, the screen of the final button input should be on the Honey selection screen
Location / Pokemon | Recommended Delay |
---|---|
Most cases | 0 |
Unown | 1-2 |
More specific cases like Unown can be added to the list on request. Contact me if you are interested in contributing (contact details can be found at the bottom of any page).
With all the required reading out of the way, it's time to get to work!
First, you will need to configure PokeFinder to match the details of the Pokemon you are hunting, then set the desired search filters.
Figure 1 - PokeFinder SetupClick the Gen 8 -> Wild
button after launching PokeFinder to open the main window for wild encounters. Here is where we will fill in all the details about the Pokemon being hunted.
Lead
if you are using a Pokemon with an influencing ability (like Synchronize).Max Advances
field, enter the amount of frames you are willing to search through.Delay
field, pick the lowest possible number.Settings
section in the middle, specify Pokemon and encounter details (e.g Solaceon Ruins, Unown).Having a Pokemon with the ability Syncronize ensures that all encountered Pokemon have the same nature as your Pokemon. Your synchronizer needs to be first in your party in order to work.
Next, you will need to find your current seed, this can be done using Moarencounterbots (SysBot.NET).
Figure 2 - Finding Current SeedTo easily obtain your current seed at any given point you can use the EncBotCopySeedBS
bot routine in Moarencounterbots. You will need to toggle a few settings in the Hub
tab for use with PokeFinder.
Hub
tab, open the EncounterRNGBS
dropdown menu.Bit64PokeFinder
in the DisplaySeedMode
dropdown menu.MonitorRefreshRate
to 0, this will be needed later.Bots
tab, type the local IP address of the console.EncBotCopySeedBS
and add the bot.When starting the EncBotCopySeedBS
bot at any point your seed will be produced inside the Logs
tab. These seeds can be pasted into the Seed 0
& Seed 1
fields of PokeFinder to search for targets that match your search parameters.
Save the game, then run EncBotCopySeedBS
and paste the seeds into PokeFinder and hit search, repeat this process until a result that matches your search parameters has been found.
In Figure 3, we can see that a Shiny Unown that matches the search filters has been produced in 187500 advances, this is the frame that we will aim to press the A button to use Honey and initiate the encounter.
EncBotCopySeedBS
again to produce a new seed.Consider increasing the search range if you are consistently finding "bad" seeds. Moarencounterbots is capable of advancing millions of frames with ease using the EncBotDexFlipBS
routine. Alternatively you can opt to use less strict search filters.
From here you will need to advance towards your target frame. The majority of the work can be done using Moarencounterbots, but again this will require changing settings inside the Hub
tab.
To advance large distances as quickly as possible, use the EncBotDexFlipBS
routine. A description of this routine can be found here. Having a decent chunk of your Pokedex completed is important for optimizing this method.
Hub
tab, open the EncounterRNGBS
dropdown menu.MaxTotalAdvances
value to ~10,000 frames before your target (e.g if Target is at 100,000, set to 90,000).Bots
tab, type the local IP address into the assigned field and remove any other active bots.EncBotDexFlipBS
and EncBotRNGMonitorBS
After the settings have been properly toggled, open the Pokedex in game, disconnect all controllers using the unsync button, then start the bot. The bot will automatically pause the game when the MaxTotalAdvances
has been reached.
You do not need to use the Dex Flip routine if your target is of a small distance away, scrolling the Pokedex manually while monitoring your seed is effective enough in these cases.
Once you are close to your target frame (within ~10,000 frames), you will need to advance the rest of the way and hit your target frame slowly using EncBotRNGMonitorBS
to monitor your seed.
The recommended method of hitting a target frame accurately (particularly in fast paced environments), is by pressing the home button twice to resume and pause the game, this technique is known as "home mashing". While you can hit targets without using this technique, it is considered less consistent.
EncBotCopySeedBS
to the bot list, then click the Start All
button and paste your new seeds into PokeFinder, this will provide your new starting frame.EncBotCopySeedBS
and add EncBotRNGMonitorBS
instead, then start the bot to begin monitoring your seed. If done correctly the logs should start from advance 0.Yes/No
selection for Honey.You may optionally choose to manually advance the RNG state by scrolling the Pokedex. Be careful not to overshoot your target!
A
button to use Honey, this will initiate the encounter, if done correctly the encounter should match what is expected by PokeFinder.Expect this RNG to take multiple attempts depending on how quickly the RNG advances naturally in the area, areas where the RNG advances quickly are more unstable, making it harder to hit the target frame.
In Figure 6, PokeFinder displays the target on advance 6847, delay has already been entered into the Delay
field (1), and SysBot logs indicate that 6847 advancements have occured, so we can now mash the A
button to initiate the encounter and see if we hit the correct target frame.
After opening PokeViewer.NET and using the Battle View
function, we can see that the Pokemon matches the PokeFinder search result. Mission accomplished!