This guide explains how to RNG abuse Pokémon from Roaming encounters (Galarian Articuno, Zapdos & Moltres). It covers the entire process, from choosing a location to obtaining the desired Pokémon.
Each bird spawns in one of the Wild Area, Articuno can be found in Crown Tundra, Zapdos can be found in base Wild Area, and Moltres can be found in the Isle of Armor, you must complete the Crown Tundra main quest to spawn these encounters in the overworld.
From here it is assumed that you have read the initial page of this guide and have a general idea of how to use SWSH OWRNG Generator GUI.
Picked the wrong type of encounter? Click here to go back!Encounter Lookup
button at the top of the window to open the Encounter Lookup tab.Connect
button inside the main window, once connected you can begin searching for target frames.Avoid rain or thunderstorm when picking an encounter where possible, rain causes advancements to occur at an extreme rate, making it difficult to hit target frames.
The Encounter Lookup specifies the base Wild Area in any weather for this encounter. Clicking the row of the table automatically fills in all of the relevant encounter information on the left-hand side of the main window.
The search filters, in the middle of the main window, were manually configured to search for any Zapdos-Galar with any mark and 5 significant IVs, you can be more specific with the filters if you wish. Do note that these encounters cannot be shiny.
The end goal is to fly into the area that contains our chosen bird at the perfect time, to spawn it on the calculated target frame provided by the generator search results. Once a roaming bird spawns in the overworld, its stats and details are fixed until you reload the area.
Ensure your encounter and search filters are properly configured before continuing (see Figure 1). The advancement methods used to achieve the result are listed in the table found on the main page.
Figure 2 - Game setupThese three fly points are suggested as they're close to the spawn point of each of the birds, meaning we can encounter them more quickly. This is helpful as it may take several attempts to spawn the bird on the correct frame.
Unlock the above fly points, and have your party Pokemon ready for battle, you can use a Pokemon with the ability Syncronize in the first slot of your party to determine the nature of the encountered bird.
Once you have the fly points unlocked, fly to the area that contains your chosen bird then save the game.
After searching a desired result, we've found a Rare Marked Zapdos-Galar in a cluster on advances 580-583. Target frames often appear in clusters, which are multiple frames in a row yield the same result. A larger cluster increases your chances of hitting the target frame.
First, you will need to calculate the rough delay for the encounter. Doing this step will provide the best possible chances of hitting your target frame. Delay is the difference in advancements between spawning the Pokémon in the overworld and the actual frame the Pokémon was generated on.
Curr. Adv.
field should now be 0.Read Encounter
button to see the details of the Pokémon you are in battle with.Note - The recommended delays assume that you only have one Pokémon in your team/party, adding extra Pokémon causes more variabilities, which influences the delay range.
Example: If we flew into the area on frame 100, but the Pokémon we are in battle with was generated on frame 150, the calculated delay is 50.
Take note of the calculated delay, you will need this information in order to reach the correct target frame later. Do not change position after calculating the delay, as this is subject to change depending on positioning.
Example - If 2 advancements occur from opening the map, and we calculated an average delay of 30 for our chosen bird, we will aim to open the map 32 frames before the frame displayed in the generator search results.
580 (target) - 2 (map advancements) - 30 (delay) = 548 (frame to fly into location)
Read Encounter
button on the GUI. If the result is not what you expected, find the bird you hit and adjust accordingly.Do note that it may take a few attempts to hit your target frame, this is due to a variable delay. If you have found a delay that is consistent for you, stick with it until you eventually reach your goal.
By using animations and the Curr. Adv.
field of the generator to keep track of inputs, we were able to hit out target frame!
The Zapdos matches what is expected by the tool, mission accomplished!