This guide explains how to RNG abuse Pokémon from Static encounters. It covers the entire process, from choosing a location to obtaining the desired Pokémon.
Static spawners consistently produce the same species until the weather changes, which can occur at midnight (00:00). Be mindful of the Switch system time to avoid spawning unexpected Pokémon due to incorrect weather conditions.
From here it is assumed that you have read the initial page of this guide and have a general idea of how to use SWSH OWRNG Generator GUI.
Picked the wrong type of encounter? Click here to go back!Encounter Lookup
button at the top of the window to open the Encounter Lookup tab.Set
function if the current weather in-game is incorrect.Connect
button inside the main window, once connected you can begin searching for target frames.Avoid rain or thunderstorm when picking an encounter where possible, rain causes advancements to occur at an extreme rate, making it difficult to hit target frames.
The Encounter Lookup specifies Giant's Seat with Overcast weather for this encounter. Clicking the row of the table automatically fills in all of the relevant encounter information on the left-hand side of the main window.
The search filters, in the middle of the main window, were manually configured to search for any shiny with any mark, you can be more specific with the filters if you wish, such as filtering for IVs/Nature.
With all the setup instructions out of the way, let's get to work.
The end goal is to spawn the Pokémon on the calculated target frame provided by the generator search results. Once a Pokémon spawns in the overworld, its stats and details are fixed.
Ensure your encounter and search filters are properly configured before continuing (see Figure 1). The advancement methods used to achieve the result are listed in the table found on the main page.
Figure 2 - Game setupFor Static encounters, stand where there is a clear, straight line between you and the target Pokémon. Avoid areas that trigger other Wild/Static spawns. Once you have good positioning, calculate the amount of NPCs using the method described on the main page of the guide.
The location in the above image is ideal: Minimal NPCs, no extra spawned Pokémon, and a clear line to the target spawner.
Giant's Seat, in the base Wild Area, is notably "quiet" in calm weather. Remember, advancement speed (aka noise) depends on location, NPC count, and weather. The more quiet the area, the better.
If you can't find a good spot, knock out any static spawns blocking your path. They will remain despawned until you return after a date change.
After searching a desired result, we've found a shiny, Adamant natured Duraludon in a cluster on advances 1000-1001. Target frames often appear in clusters, which are multiple frames in a row yield the same result. A larger cluster increases your chances of hitting the target frame.
Once you have found a good position, have calibrated the NPC count, and found a desirable result, you can continue following the guide.
Trouble calibrating NPC count? Click here for the tutorial!First, you will need to calculate the rough delay for the encounter. Doing this step will provide the best possible chances of hitting your target frame. Delay is the difference in advancements between spawning the Pokémon in the overworld and the actual frame the Pokémon was generated on.
Curr. Adv.
field should now be 0.Read Encounter
button to see the details of the Pokémon you are in battle with.Example: If we spawned the encounter on frame 150, but the Pokémon we are in battle with was generated on frame 152, the calculated delay is 2.
At this stage you should now know have calibrated both the NPC count and the delay for the encounter, take note of both of these values as they are significantly important for hitting target frames consistently.
Take note of your position after calibrating delay and NPC count as these values are subjective to change based on the positioning of the player.
At this stage, we recommend using menu close prediction & animation advancements for accurate, small, and manageable advancement increments.
NPCs
field.+
field, factor in your calibrated delay (e.g 1000 (target) - 3 (delay) = 997 (new target)
).In rare cases, you may not be able to hit the desired frame using menu close prediction alone. Use it to get as close as possible, then use movement advances to reach your target instead.
Test how many advancements occur per movement to determine the number needed. Typically, this method advances the RNG state by 1-2 frames each time.
If you do not land directly onto your target frame, this is the point where you should use movement advancements, do so before spawning your desired Pokémon in the overworld.
By using menu close prediction and animations to keep track of inputs/advancements, we were able to hit out target frame.
Figure 5/6/7 - Result Found!The Duraludon matches what is expected by the tool, you should now understand how to RNG abuse Pokémon from Static encounters.
Head back to the main page if you wish to learn how to RNG abuse different types of encounters.