Static spawners always generate the same species of Pokémon for a given weather, which is based on the console date. Since the weather can change if the console date rolls past midnight (00:00), consider setting your system time before starting to avoid unexpected RNG advancements and Pokémon spawns.
Figure 1 - RNG Tool Setup
Shiny Charm?
/Mark Charm?
checkboxes if these items are present in your save file.Encounter Lookup
in the top toolbar to open a subwindow. Enter the desired species name in the search field and select a STATIC encounter.Encounter Lookup
window, then input the relevant Location
, Weather
, and Species
information into the Encounter Settings
section.+
field in Encounter Settings
, then configure additional search filters such as Shiny, Marks, IVs, or Height.Figure 2 - Game Setup
The instructions for hitting a target frame depend on the selected weather condition. Rain/Thunderstorm are considered "advanced" and may be challenging for beginners. If this is your first time attempting this type of RNG manipulation, we recommended you start with a different weather condition to familiarize yourself with the general process.
Figure 3 - Relevant Calibration
X Menu
and identify your seed. Keep the X Menu
open after doing so to avoid unwanted advances.MenuCloseTimeline
subwindow. Verify that your NPC count has been entered into the main window and Consider Menu Close?
is checked.Holding Direction?
checked. This will slightly alter the results and may help with finding a target that is hittable using menu close prediction.The calibration checkboxes (Consider Menu Close?
/ Holding Direction?
) account for the advances consumed when closing the X Menu
. The number of advances varies depending on whether you are holding a direction on your control stick when unpausing. Make sure you have the correct boxes checked; the search result table uses these checkboxes to calculate the exact frame on which to close the X Menu
and spawn your target Pokémon.
Figure 4 - Target Frame Found
In this example, a shiny, Uncommon Mark Duraludon appears in a cluster
from advances 5,282-5,284. The calibrated NPC count is 3 and a direction should be held when closing the X Menu
.
We find that holding a direction reduces the chance of random RNG noise after closing the X Menu
, which can disrupt your attempt depending on your configuration. Your experience using menu close prediction may vary.
Consider Menu Close?
checkbox is checked, and verify that your NPC count is calibrated correctly. Search for your target again after calibration if needed.X Menu
and navigate to the Pokémon party list.L3
button input on the party list advances the RNG state by +1 (100 inputs = 100 advances).Filters Enabled?
checkbox and clicking Search!
. This will generate the next 100 frames and allow you to see the predicted attack animations corresponding to each frame until you reach your target.X Menu
.B
. If you checked the Holding Direction?
checkbox, hold a direction on the joystick toward the spawner when unpausing; otherwise, do NOT touch the joystick when unpausing.Figure 5 - Result Found!
That's all there is to RNG manipulating Static encounters in calm weather (RETAIL)!
Head back to the main pageFigure 3/4 - Calibrating Necessary Values
Rain Ticks refer to the RNG advances that occur when Rain or Thunderstorm are the active weather condition. The advances are used to randomly place raindrops on screen. Despite the sheer speed of RNG advances caused by wet weather, the number of advances remains predictable through proper calibration. We will perform this calibration using the Advanced Settings
section in the main window.
Retail Seed Finder
.MenuCloseTimeline
subwindow, verify that your NPC count has been entered into the main window and you have checked both the Consider Menu Close?
and Holding Direction?
checkboxes.Advanced Settings
section, check the Raining/Thunderstorming?
checkboxes. For the calibration, set the Rain Ticks
value to 0.B
while holding the correct direction on your joystick. If your positioning earlier was perfect, it should immediately spawn.Advanced Settings
, click the Calculate Rain Ticks
button. If you did this correctly, you should see a result pop up. Enter the calibrated value into the Rain Ticks
field.The calibration fields (Consider Menu Close?
/ Holding Direction?
/ Rain Ticks
) account for the advances consumed when leaving the party list and closing the X Menu
. Make sure you have the correct boxes checked; the search result table uses these checkboxes to calculate the exact frame on which to close the party list and spawn your target Pokémon.
Figure 5 - Target Found
In this example, a shiny, Weather Mark Duraludon appears in a cluster
from advances 9,034-9,035. The calibrated NPC count is 2 and the current Rain Tick value is 28. Holding a direction when closing the X Menu
is mandatory for Rain/Thunderstorm targets as this helps to keep the Rain Tick value as consistent as possible between attempts.
Recalibrate your NPC count if you have reset the game after a date skip. Rain Ticks should remain consistent if you have not changed position.
Consider Menu Close?
& Holding Direction?
boxes have been checked, and that your NPC count and Rain Ticks have been entered properly.X Menu
to pause the game.L3
button input on the party list advances the RNG state by +1 (e.g., 100 inputs = 100 advances). Stay on the Pokémon party list menu when done.Filters Enabled?
checkbox and clicking Search!
. This will generate the next 100 frames and allow you to see the predicted attack animations corresponding to each frame until you reach your target.X Menu
, then hold a direction on your joystick toward the spawner of the target Pokémon.B
. Since you are holding a direction, you should immediately spawn the target Pokémon in the overworld.Figure 6 - Result Found!
That's all there is to RNG manipulating Static encounters in wet weather (RETAIL)!
Head back to the main pageIcon | Weather Condition | Mark | Title |
---|---|---|---|
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Normal Weather | — | — |
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Overcast |
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the Cloud Watcher |
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Raining |
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the Sodden |
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Thunderstorm |
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the Thunderstruck |
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Intense Sun |
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the Parched |
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Snowing |
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the Snow Frolicker |
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Snowstorm |
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the Shivering |
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Sandstorm |
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the Sandswept |
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Heavy Fog |
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the Mist Drifter |