This section explains how to RNG abuse Pokémon from Symbol encounters on retail hardware. It covers the entire process, from choosing a location to obtaining the desired Pokémon.
From here it is assumed that you have read the initial page of this guide and have a general idea of how to use SWSH OWRNG Generator GUI, as well as understanding how to find and monitor your seed.
Picked the wrong type of encounter? Click here to go back!Symbol spawners are NOT guaranteed to produce the same species every time, the species is instead derived from the encounterslot value (0-99), the Pokémon that occupy encounterslots will vary depending on weather and location.
Symbol encounters can potentially spawn Pokémon with Brilliant Aura, which boosts the amount of guaranteed max IVs the Pokémon will have. Players searching for high IV targets may opt for manipulating Symbol encounters for this purpose.
Brilliant Aura Pokémon can also have increased shiny odds, which is based on the Pokedex KO count. This value can be seen by viewing the Pokedex entry of any Pokémon. Bulbapedia contains useful information about the increased rates.
For maximum optimization with this encounter type, it is recommended to have access to the Shiny Charm and have 500 KOs on the Pokémon you are hunting, this is a time consuming process however.
Pokémon have different behaviour classes, some will be aggressive and target the player, others will be relaxed, and in some cases the Pokémon will be timid and flee when they notice the player, causing them to despawn entirely. Pokémon with flee behaviour need to be encountered quickly before they escape.
Pokémon with flee behaviour:Butterfree, Vulpix, Chansey, Horsea, Dunsparce, Blissey, Ralts, Whismur, Drilbur, Audino, Trubbish, Zorua, Ferroseed, Inkay, Phantump, Noibat, Wimpod, Skwovet & Silicobra.
If the Pokémon you intend to hunt appears in this list, take note and proceed with caution when attempting to hit your target frame.
Dex recommendations can be found by opening the Pokedex, when a Pokémon is recommended the encounterslot value for that specific Pokémon is boosted. Storm Drain, Lightning Rod & Harvest abilities will also boost the encounterslot value of Pokémon of the corrisponding type (e.g Harvest boosts grass types).
Neither of these boosting methods are supported in the RNG tool at this point in time, avoid using them as this will produce inaccurate results.
With all the required reading out of the way, begin by configuring the RNG tool and standing in the correct position in-game.
Figure 1 - Tool setupEncounter Lookup
sub window, then type the species name of the Pokémon you plan to RNG abuse, select an appealing symbol encounter.Example - Encounter Lookup specifies Slippery Slope in overcast weather for Phantump, this information has been automatically filled inside the main window. The KO count for Phantump according to the Pokedex is 500, and the search filters were also manually configured to search for a Shiny with any mark.
Ensure that the encounter and search filters are properly configured before continuing. The advancement methods used to achieve the result are listed in the table found on the main page.
Figure 2 - Game setupFor Symbol encounters, stand where there is a clear, straight line between you and the area that contains your target Pokémon (patch of grass, cave, etc.). Avoid areas that trigger other Wild/Static spawns. The positioning in Figure 2 is ideal, minimal NPCs, no extra spawned Pokemon, and a clear line between the player and the target spawner.
Slippery Slope is notably "quiet" in calm weather. Advancement speed is based on location, NPC count, and weather. The more quiet the area, the slower the natural advancements are, and the easier it will be to hit your target frame. Avoid rain or thunderstorm weather as this will create instability due to erratic advancements.
If you can't find a good spot, knock out any static spawns blocking your path. They will remain despawned until you return to the area after a date change.
You cannot search for targets without knowing your current seed. This is achieved by using the Retail Seed Finder
window, usage of this window was covered on the main page.
After identifying seeds using the Retail Seed Finder
, a Shiny Phantump can be found on advance 2016-2020. Target frames can often appear in clusters, which are multiple frames in a row (or close to each other) that produce the same end result.
Due to having multiple frames that can potentially produce your desired Pokemon, searching for clusters is ideal. You may wish to keep searching for target frames until a cluster appears.
Retail Seed Finder
feature.Keep the game paused after finding a desirable target frame to avoid any unwanted advancements, as this may cause you to overshoot your target frame depending on location.
After standing in a suitable position and finding a desirable seed, calibrate your NPC count using the method described on the main page. Take note of the NPC count after doing so.
Trouble calibrating seed or NPC count? Go back to the main page!You may need to calculate the rough delay for the encounter. Doing this step will provide the best possible chances of hitting your target frame. Delay is the difference in advancements between spawning the Pokémon in the overworld and the actual frame the Pokémon was generated on.
If you have been following along you should now be stood in the correct position in-game, have calibrated your NPC count, and know your current seed.
Update States
button on the main window after doing so.Menu Close Advances Viewer
sub window, type the number of NPCs into the NPCs
field, then search. Take note of the amount of frames that will be consumed from closing the pause menu (inside the Jump
column).Encounter Lookup
to fill in the details of the Pokémon you encountered. Remove any active search filters and enter the correct KO Count
after doing this.Example - If the Pokémon was generated on frame 10, and 7 frames were consumed from closing the pause menu, this means the delay for this encounter is 3.
At this stage you should be standing in the correct position in-game, have a suitable target frame, and know the current NPC count.
If the weather condition does not match the conditions to spawn your Pokemon, change the date on your console BACKWARDS until the correct weather is displayed on the map. Changing the date backwards will avoid unwanted advancements.
Update States
button to reflect the new RNG state inside the main window and search for your target again.
1000 (target) - 3 (delay) = 997
) this will set the new target frame and this will be the frame to spawn the Pokémon on.Menu Close Advances Viewer
tab, and enter the number of NPCs calculated earlier into the NPCs
field, then click Search
.If you can see your target frame(s) within the Menu Close Advances Viewer search results, great! This means menu close prediction can be used to hit your target frame with no extra issues and the next two steps can be skipped.
Init Adv.
field by 1, repeat until the target frame is visible.Init Adv.
field. For example, do 5 advancements if the number inside the field is 5.In extreme cases you will not be able to reach your target frame using menu close prediction. To counter this, aim to get as close as possible to your target using menu close prediction, then use player movement advances to hit your target frame.
By using menu close prediction and animations to keep track of inputs/advancements, we were able to hit out target frame.
Figure 6/7 - Result Found!The Phantump matches what is expected by the tool, you should now understand how to RNG abuse Pokémon from Symbol encounters.
If you are having trouble hitting target frames, this could mean that the delay is not correct, or too much time was taken when spawning the Pokemon in the overworld. Click the button below for further assistance with encounter troubleshooting.
Having trouble finding results? View the Troubleshooting Encounters guide!