As mentioned on the main page, “wild encounters” refer to Pokémon that appear randomly in the wild where the species is decided at random using encounter slots. Wild encounters are generated by walking in grass, caves, or water, or by using Sweet Scent, Fishing Rods, or Rock Smash.
If your Pokémon is generated by interacting with an overworld object or NPC, you are in the wrong place. Follow the Static Encounter section of the guide instead.
I am in the wrong place! Send me to Static Encounters!Figure 1 - Getting Started
Ensure you have progressed far enough in the game to access your desired encounter, you will now need to prepare your bag and party according to the requirements of your target Pokémon.
Figure 2 - Delay Calibration
It is a good idea to calibrate your delay before doing anything else - knowing the rough delay value before we move onto actual attempts will help to increase the chances of actually hitting our target seed. Delay will vary depending on the encounter type and location.
To calibrate delay for a specific encounter, pick between manual or automatic calibration and follow the relevant steps. The above example uses automatic calibration (Baby Mode).
Wild tab.Species to Any, and set the Method to Method H1.A button once you reach a round number of advances (such as a multiple of 1,000) of advances for simplicity.Read Encounter button to read the details of the Pokémon you are in battle with.Copy IVs to Filters button, then click the Generate button. You should now see the Pokémon you hit in the search results table.Wild tab.Species to Any, and set the Method to Method H1.Baby Mode section of the main window, enter a round number (such as a multiple of 1,000) inside the empty field and set the button input to A.Go! button in the Baby Mode section of GRASS and wait. The final button input will be pressed automatically on your target advance.Read Encounter button to read the details of the Pokémon you are in battle with.Copy IVs to Filters button, then click the Generate button. You should now see the Pokémon you hit in the search results table.Figure 3 - Seed Resetting
The next steps depend on whether you are targeting a specific spread (for example, specific IVs or a spread made shiny through SID manipulation). If you are, start from Step 1. For targeting a random spread, start from Step 7 instead.
The image above demonstrates the process for targeting a specific spread as we manipulated our SID earlier to make a specific spread generate as shiny, but the steps below should be straightforward regardless of the spread you are targeting.
Spread Finder tab, then search for your target spread.Copy Seed to Clipboard.Seed Reset tab and paste your seed into the Target Seed field.Search by Number of Seeds will calculate the provided amount of initial seeds closest to your target, and tell you the maximum number of advances that you will be waiting from the furthest of those initial seeds.Search by Distance to Target will search for any initial seed within the provided number of advances from your target seed, and calculate how many seeds exist in that range. Use this when you don't care as much about how long it takes to find a seed, but know how long you're willing to wait from initial seed to target.Search for Specific Seeds will search for the seeds you provide it with and only those seeds. Use this when you are targeting multiple different spreads and don't mind which one you find an initial seed for first.Calculate button towards the bottom of the Seed Reset tab. It is recommended to apply less strict search filters if you are unhappy with the average reset value.Reset for Seed, then wait until a result is found.Wild tab, then select your desired Species and Method.Figure 4 - Target Found / Advancing to the Target
In the above example we can see our target Pokémon can be found on advance 262,919, and when calibrating our delay for this gift we were hitting a rough delay of ~509-511. With this in mind we can now move on to attempting to hit a target frame in practice.
As we used Baby Mode during the delay calibration example we will now need to use Baby Mode again when attempting to hit our target frame in practice. Avoid mixing modes as this will result in delay differences/inaccuracies.
HOME button once you reach a specific advance to avoid overshooting your target.Wild tab and search for your target again, this will be the advance you will aim to generate the encounter on.A button to initiate the encounter.Read Encounter button to read the details of the Pokémon you are in battle with.HOME button once you reach a specific advance to avoid overshooting your target.Baby Mode section, this should be set according to earlier delay calibration setup.Go! and wait for the bot to automatically encounter the Pokémon.Read Encounter button to read the details of the Pokémon you are in battle with.Information - For consistency, you will almost always want your delay to match the parity (odd or even) of your target advance. In practice, this means that if your target advance is odd, your delay should also be odd, and if your target advance is even, your delay should also be even.
In the Switch ports, overworld seed advances typically progress 2-by-2 rather than 1-by-1 like the original GBA versions, so your delay will usually be an even number. If your current advance has the wrong parity, you can often change it by opening and closing the party menu or another start menu option.Figure 5 - Target Hit
After initiating the encounter and reading the details of the Pokémon, you should see that the correct Pokémon was generated. This confirms that the manipulation was successful!
| Icon | Weather Condition | Mark | Title |
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Normal Weather | — | — |
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Overcast |
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the Cloud Watcher |
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Raining |
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the Sodden |
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Thunderstorm |
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the Thunderstruck |
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Intense Sun |
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the Parched |
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Snowing |
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the Snow Frolicker |
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Snowstorm |
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the Shivering |
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Sandstorm |
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the Sandswept |
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Heavy Fog |
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the Mist Drifter |